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Age of Empires
II: The Conquerors - Technology Costs & Benefits |
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Cost: F=food, W=wood, S=stone, G=gold ¡@
Cavalry Technologies
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| Tech | Age | Cost | ¡@ |
| Husbandry | III | 250F | +10% cavalry speed |
| * Bloodlines | II | 150F, 100G | +20 HP mounted units |
| Scale Barding Armor | II | 150F | +1/+1P cavalry armor |
| Chain Barding Armor | III | 250F, 150G | +1/+1P cavalry armor |
| Plate Barding Armor | IV | 350F, 200G | +1/+2P cavalry armor |
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Ship Technologies
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| Careening | III | 250F, 150G | +1P armor; +5 Transport Ship capacity |
| Dry Dock | IV | 600F, 400G | +15% ship speed; +10 Transport Ship capacity |
| Shipwright | IV | 1000F, 300G | -20% wood to build ship |
Unique Technologies
| * Garland Wars (Aztecs) | IV | 450F, 750G | +4 infantry attack |
| * Yeomen (Britons) | IV | 750W, 450G | +1 foot archer range; +2 tower attack |
| * Logistica (Byzantines) | IV | 1000F, 600G | Cataphracts cause trample damage |
| * Furor Celtica (Celts) | IV | 750F, 450G | +50% HP Siege Workshop units |
| * Rocketry (Chinese) | IV | 750W, 750G | +2 Chu Ko Nu pierce attack, +4 scorpions |
| * Bearded Axe (Franks) | IV | 400F, 400G | +1 Thowing Axemen range |
| * Anarchy (Goths) | III | 450F, 250G | Create Huskarls at Barracks |
| * Perfusion (Goths) | IV | 400W, 600G | Barracks units created 50% faster |
| * Atheism (Huns) | IV | 500F, 500G | +100 years Wonder/Relic victory time; -50% Spies/Treason research cost |
| * Kataparuto (Japanese) | IV | 750W, 400G | Trebuchets fire, pack/unpack faster |
| * Shinkichon (Korean) | IV | 800W, 500G | +2 range Mangonels, onagers |
| * El Dorado (Mayans) | IV | 750F, 450G | +40 Eagle Warrior HP |
| * Drill (Mongols) | IV | 500W, 450G | Siege Workshop units move 50% faster |
| * Mahouts (Persians) | IV | 300F, 300G | +30% War Elephant speed |
| * Zealotry (Saracens) | IV | 750F, 800G | +30 camel, Mameluke HP |
| * Supremacy (Spanish) | IV | 400F, 250G | Villager combat skills increased |
| * Crenellations (Teutons) | IV | 600F, 400S | +3 Castle range; garrisoned infantry fire arrows |
| * Artillery (Turks) | IV | 450S, 500G | +2 range Bombard Towers, Bombard Cannons, Cannon Galleons |
| * Berserkergang (Vikings) | IV | 500F, 850G | Berserks regenerate faster |