Age of Empires II
Civilization Attributes
New Features Áô
Technologies, Unit & Civ Relations ¡@

Unit Attributes: Archers

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Unit Attributes: Cavalry ¡@
Unit Attributes:Infantry ¿ï
Unit Attributes: Siege ¡@
Upgrade Costs ³æ

Technology Costs & Benefits Cavalry, Ship & Unqiue Units

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Technology Costs & Benefits Economy & Trade and Building Technologies

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Technology Costs & Benefits Monk, Missile/Siege & Infantry Technologies


Age of Empires II: The Conquerors - Unit Attributes

Unit Attributes: Siege

* New/changed from Age of Kings
Speed: S=slow, M=medium, F=fast, Cost: F=food, W=wood, S=stone, G=gold
Note: Numbers are base values and do not reflect civilization bonuses.

Siege Cost HP Att Amr Rng Spd Special
Scorpion 75W, 75G 40 12 0/6 *7 S Bolts damage all they touch
Heavy Scorpion 75W, 75G 50 16 0/7 7 S Bolts damage all they touch
Bombard Cannon 225W, 225G *80 40 2/5 12 S Requires Chemistry; min. range; attack bonus vs. buildings, ships
Battering Ram 160W, 75G 175 2 0/180 0 S Attack bonus vs. buildings
Capped Ram 160W, 75G 200 3 0/190 0 S Attack bonus vs. buildings
Siege Ram 160W, 75G 270 4 0/195 0 S Attack bonus vs. buildings
Mangonel 160W, 135G 50 40 0/6 7 S Area of effect damage
Onager 160W, 135G 60 50 0/7 8 S Area of effect damage
Siege Onager 160W, 135G 70 75 0/8 8 S Area of effect damage
Trebuchet (packed) 200W, 200G 150 0 2/8 0 S ¡@
Trebuchet (unpacked) 200W, 200G 150 200 1/150 16 S Attack bonus vs. buildings, ships
*Petard 80F, 20G 50 25 0/2 0 M Explodes; attack bonus vs. buildings

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Unit Attributes: Ships
Ships Cost HP Att Amr Rng Spd Special
Fishing Ship 75W 60 0 0/4 0 M Harvests fish; builds Fish Traps
Trade Cog 100W, 50G 80 0 0/6 0 F Trades with other Docks
Transport Ship 125W 100 0 4/8 0 F Carries land units
Galley 90W, 30G 120 6 0/6 5 f ¡@
War Galley 90W, 30G 135 7 0/6 6 F ¡@
Galleon 90W, 30G 165 8 0/8 7 F ¡@
Fire Ship 75W, 45G 100 2 0/6 2 F ¡@
Fast Fire Ship 75W, 45G 120 3 0/8 2 F ¡@
Demolition Ship 70W, 50G 50 110 0/3 0 F Explodes, damaging everything nearby; attack bonus vs. buildings
Heavy Demo Ship 70W, 50G 60 140 0/5 0 F Explodes, damaging everything nearby
Cannon Galleon 200W, 150G 120 35 0/6 13 M Requires Chemistry; min. range; attack bonus vs. buildings
E Cannon Galleon 200W, 150G 150 45 0/8 15 M Min. range; attack bonus vs. buildings
Longboat 100W, 50G 130 7 0/6 6 F Fire multiple arrows
Elite Longboat 100W, 50G 160 8 0/8 7 F Fire multiple arrows
*Turtle Ship 200W, 200G 200 50 6/5 6 M ¡@
*Elite Turtle Ship 200W, 200G 300 50 8/6 6 M